From still frames to mastery of motion, we take a look at the rise of computer vision in video analysis along with some high-impact use cases.
Commercial Interest in VR beyond Gaming
Interest in VR is growing beyond gaming, with groundbreaking applications in education and healthcare, and other industries. We explore the use cases and the challenges sill holding back mainstream use.
Unleashing Virtual Reality with WiFi 7
The global VR industry is already worth about $40 billion annually dominated by tethered systems, with only 4% of the systems being “connected”. Wi-Fi 7 is set to unleash VR in more way than one.